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Guest Speakers

Luke Dicken

"Luke Dicken is the first Director of the International Game Developers Association from outside of North America. He was the first person in the world to win three of the prestigious IGDA Scholarships. He was featured on the Develop 30 Under 30 list for 2013 and he’s been invited to speak at conferences around the world including the Game Developers Conference in San Francisco.

But Luke only started working with the games industry four years ago.

In this session he’ll talk about his successes and failures making the switch from a PhD student studying Artificial Intelligence in Glasgow who nobody had ever heard of to an industry insider. Luke will also share tips on how you can get your start, get noticed and break into one of the most exciting industries going."

Peter Greeves

Peter is an artist for the games studio Ninja Kiwi, creators of the Bloons series and lots more. Check out the link at the bottom for Ninja Kiwis addictive free web games.

Before taking the position at Ninja Kiwi Peter has worked at Red Kite Animation, as an animation director at Moxiedia Ltd, an illustrator at MTV ROCKS' Gonzo, and he was an artist at Dynamo Games ~ as well as working as a freelance illustrator and animator.

Mr Greeves will be talking about Art and Animation in the Games Industry through the perspective of his experience!

Phil Harris

Mr Phil Harris will be talking about his time in the games industry and working as a games developer.

Currently Phil is a Games Content Developer at One Thumb Mobile working on MMORPG Celtic Heroes as well as developing his own table top role-playing game and creating the background history for Pyre Studios board game "Inevitable Betrayal" and in the past has
organised and run Compulsion, Scotland's Premier Gaming Convention for 2 very successful years.


DestinyBlue will be speaking about and running a workshop on "Artwork Creation and Inspiration"

"Give your creative imagination a workout in this interactive workshop with DestinyBlue. Learn how to stay inspired and put your ideas onto paper. DestinyBlue will work together with the audience to create, design and draw an original artwork."

If you aren't familiar with DestinyBlue, you can check out her lovely artwork at the following links!

Jamie Stone, David Ross, Abigail Joshi, "Orbit Ever After"

2014 BAFTA Nominated short film "Orbit Ever After" Director Jamie Stone, SFX Designer/Miniatures, David Ross and Production Designer, Abigail Joshi will present a screening of the film and talk about it's production.

Check out the trailer here!

Jamie Stone has won a Scottish Bafta for his animated series 'The World According too' and has won other awards besides that. He has won other awards through his short-films since then ~ including one of which, Skyborn, was entered as a potential nomination for the Oscars in 2012
David Ross has worked at Rubber Rocket Studios, Blink Productions, Mattes and Miniatures.
Abigail Joshi graduated from Glasgow School of Art as well as the National Film and Television School (NFTS)

Janine Van Moosel

Janine Van Moosel is a freelance portrait and comic book artist who will be speaking at the event about finding ways to make your passions work for you as a freelancer and will also generously be lending her time to do portfolio reviews!

Janine will also have a table at the event promoting her new comic City of Lost Souls, for which she provides the artwork to Creator and singer from "The Black Lights" James McCulloch scripts'.

Malgorzata 'Maggie' Kosek and Professor Kenny Mitchell of Disney Research.

"Concept Art in High Tech Production", 

"In this talk we cover the role of concept art in technological productions.

Many inspirational artworks created by artists using traditional tools (for example Ralph McQuarrie's legacy) have been instrumental in the process of communicating a shared vision of a ground breaking movie, technology or way of looking at the world.

Creating concepts on paper or matte painting with oil on glass require years of training, a dedicated studio, and there is no undo button. Whereas, digital tools make the creation process simple.

We will cover traditional and digital tools for creating concepts and characters, including how 3d concept preparation is increasingly useful today. The numerous interesting connections of Manga and comic art to our recent productions and research prototypes will be highlighted including toys, digital comics and augmented reality games."

Zoe Burgess

The focus of her talk will be being proud of who you are and not being ashamed to express your inner geek.

More specifically she will speak about her experiences on "Gok's Secret Styles", why she chose to do it and her feelings about the outcome.

She'll also speak about how much being a fangirl and geek means to her, what she has done since the show and how the experience has helped her fight harder to promote geek culture.

"I just want to be able to inspire those like myself to be proud of their geek culture and the opportunities it can offer them regardless of how the television and media portray us."

Bianca Ansems

Bianca Ansems  will be talking about her art and experiences as a freelancer in the animation and illustration industries.

Bianca is an animation director from the Netherlands, now living in London, UK. She works as a freelance animation director for clients including BBC, House of Fraser, Royal Horticultural
Society, and the City of London.

Bandursnatch Studios

Bandursnatch Studios, who run Glasgow University Cosplay Society and run workshops and tutorials on cosplaying, will be giving a presentation on prop building for cosplay and make-up for special effects and crossplay.

Madeline Gangnes

Madeline Gangnes is an American student (originally from Hawaii but also from the Seattle area and Chicago) on Dundee University's Comics Studies MLitt course who studies the critical analysis of comics rather than comics creation.

Madeline will be giving a talk titled "Active and Audible: Translating and Adapting Visual Techniques from Manga to Anime in Katsuhiro Ōtomo’s AKIRA", where she'll be discussing the visual techniques Ōtomo uses to convey motion, action, and sound in the manga version of AKIRA and how those aspects of the piece are treated in the anime adaptation.
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